Post by kashima on Aug 11, 2005 19:50:13 GMT -5
This is my guide to making a powerful and well rounded Humar whose potential will really starts to show around the 110 levels. Once more i am not a hacker but i do dupe. A glitch found in the first version of the gamecube game which allows you to copy items using a mistake in the programming. With that said lets get the ball rolling.
Humars have an equal set of advantages and disadvantages, However they are still a good hunter choice because of their high starting power and hp when compared to the other non android hunting class. Most noticeably is the fact that unlike their female counterparts they cant cast shifta or deband to boost their own attack and defense. However to balance this out they are still allowed Jellen and Zalure up to level fifteen to lower the attack and defense of everything around them. This is a somewhat nice save however it leaves a little to be desired. Male hunters have the best saber and katana animation in game making them a natural for weapons such as red sabers agitos and kamuis. They wield these weapons with great proficiency and speed. Their spells levels max out at level fifteen which means sadly unless you have technique boosting items you will never see how level twenty spells look with a male hunter. They show signs of capability with other types of weapons that they can equip as well. Now onto my Humar Kashima
Kashima
Level: 114
Section Identification: Skyly
Class:Humar
Atp:((1231)) 2066
Dfp:((736 )) 899
Mst:((452 )) 452
Evp:((1058)) 682
Lck: ((24 )) 24
Mag:Opa Opa
Def:16
Pow:174
Dex:10
Mind:0
This is Kashima's normal setup with a Luminous field Orotiagito Kasami bracer 3 god powers and one god arm equipped. This alone is pretty efficient but i switch out depending on the situation.
I can switch out to four god arms which raises his ata to 255 while maxing it out at 200 and become a special attack machine relying on the special attacks of my weapon to speak louder than my words can. Reccomened for large groups of weaker enemies or one enemy that you just want to paralyze confuse or freeze.
Next is the evasion machine. As with the hunewearl catch the attention of a group of enemies while having four god legs equipped their hits will rarely land and your friends can pick them off. This setup takes your evasion to 1132 while maxing it out at 756. Reccomended for crowd control situations.
Lastly is hunter etiquette and advice. As a hunter hack slash and make sure you arent dying or letting enemies focus on the force of rangers in group simple as that. Humars do best with swords and sabers they have excellent stances and attacks. I reccomend any of the agito series and red sabers. For range red handgun is easily the best non s rank gun you can get. The twin physco guns are a must as well unless you have s rank mechs.
Best ids for a humar are. Skyly, Oran, Redria, Whitill, and Yellowboze
Humars have an equal set of advantages and disadvantages, However they are still a good hunter choice because of their high starting power and hp when compared to the other non android hunting class. Most noticeably is the fact that unlike their female counterparts they cant cast shifta or deband to boost their own attack and defense. However to balance this out they are still allowed Jellen and Zalure up to level fifteen to lower the attack and defense of everything around them. This is a somewhat nice save however it leaves a little to be desired. Male hunters have the best saber and katana animation in game making them a natural for weapons such as red sabers agitos and kamuis. They wield these weapons with great proficiency and speed. Their spells levels max out at level fifteen which means sadly unless you have technique boosting items you will never see how level twenty spells look with a male hunter. They show signs of capability with other types of weapons that they can equip as well. Now onto my Humar Kashima
Kashima
Level: 114
Section Identification: Skyly
Class:Humar
Atp:((1231)) 2066
Dfp:((736 )) 899
Mst:((452 )) 452
Evp:((1058)) 682
Lck: ((24 )) 24
Mag:Opa Opa
Def:16
Pow:174
Dex:10
Mind:0
This is Kashima's normal setup with a Luminous field Orotiagito Kasami bracer 3 god powers and one god arm equipped. This alone is pretty efficient but i switch out depending on the situation.
I can switch out to four god arms which raises his ata to 255 while maxing it out at 200 and become a special attack machine relying on the special attacks of my weapon to speak louder than my words can. Reccomened for large groups of weaker enemies or one enemy that you just want to paralyze confuse or freeze.
Next is the evasion machine. As with the hunewearl catch the attention of a group of enemies while having four god legs equipped their hits will rarely land and your friends can pick them off. This setup takes your evasion to 1132 while maxing it out at 756. Reccomended for crowd control situations.
Lastly is hunter etiquette and advice. As a hunter hack slash and make sure you arent dying or letting enemies focus on the force of rangers in group simple as that. Humars do best with swords and sabers they have excellent stances and attacks. I reccomend any of the agito series and red sabers. For range red handgun is easily the best non s rank gun you can get. The twin physco guns are a must as well unless you have s rank mechs.
Best ids for a humar are. Skyly, Oran, Redria, Whitill, and Yellowboze